 if ( SERVER ) then 
   
 	AddCSLuaFile( "shared.lua" ) 
 	SWEP.HoldType = "pistol";
 
 end 

 
 SWEP.Base = "ts2_base";
   
 SWEP.Spawnable			= false 
 SWEP.AdminSpawnable		= false 
   
SWEP.ViewModelFlip		= true	

SWEP.WorldModel = "models/weapons/w_pist_glock18.mdl";
SWEP.ViewModel = "models/weapons/v_pist_glock18.mdl";

SWEP.PrintName = "9mm Beretta Sidearm";
SWEP.TS2Desc = "US Standard Military Issue 9mm Sidearm";

 SWEP.Primary.Recoil			= .8
 SWEP.Primary.RecoilAdd			= .06
 SWEP.Primary.RecoilMin = .8
 SWEP.Primary.RecoilMax = 1.9
 SWEP.Primary.RecoverTime = .4

 SWEP.Primary.Sound = Sound( "weapons/beretta/beretta-1.wav" );

 SWEP.Primary.NumShots		= 1 
 SWEP.Primary.ClipSize = 15;
 SWEP.Primary.DefaultClip = 15;
 SWEP.Primary.Ammo = "pistol";
 SWEP.Primary.Delay = .08;
 SWEP.Primary.Damage = 7;
 
 SWEP.TS2HoldType = "PISTOL";

 SWEP.Primary.SpreadCone = Vector( .04, .04, .04 );

 SWEP.Primary.IronSightPos = Vector(3.1438, 1.000, 1.4931);
 SWEP.Primary.IronSightAng = Vector(0.5838, -0.1839, 0);
    
SWEP.Primary.HolsteredPos = Vector( 2.8, -2.0, -2.0 );
SWEP.Primary.HolsteredAng = Vector( -15.0, 15.0, 0.0 );
   
   
SWEP.IconCamPos = Vector( 50, 139, 0 ) 
SWEP.IconLookAt = Vector( 1, 4, -1 ) 
SWEP.IconFOV = 6

SWEP.Price = 600
   